The group meets at Ailsworth Village Hall in Castor on Sunday evenings, from 5:30 to 7:30. A small weekly fee is charged to help cover the cost of the hall.

Combat Tests

As a group we do many types of tests and this is a list of what you should know. All tests must be done in kit according to the rules of the Trellaborg. Excluding basic combat.

Basic Combat

Before any member can fight in front of the public they must have passed a basic combat test, showing different safety and acting skills. On average this test takes 4 weeks. Before taking the test they must own a pair of gloves to a standard required by the Trellaborg.

Basic Safety Test

This test must be taken before any guest member can take part in combat. At shows and events this must be done in kit they will be wearing and the weapons they intend to use.

NB: for a more extensive list see the Warlord Ormagandr Wulfhar

Armour

Body Armour

When a combatant is wearing a Padded Jacket or Gambeson the Hand Axe must make repercussive blows to have an effect.

If the combatant is wearing Link Mail, the Scramaseax must make repercussive blows

When the two are worn together a Scramaseax, Hand Axe and Spear have no effect

These rules only apply when the shot hits the armour only. Even though some shots have no long term effect all hits must be reacted to properly. The only two times these rules do not apply is when the combatant is on their knees or lower and if the clansmen says so.

Gloves

When taking part in any form of combat all combatants must wear gloves. They must conform to authenticity rules. Before taking their Basic Combat test all new members must own their own gloves. To use two weapons the combatant must wear two armoured gloves.

Helmets

All combatants must wear a helmet at the request of the Clansman.

Shields

The shields must have rawhide all around the edges, the boss must be free of burrs and the handle and strap (if fitted) must be secure. All combatants should put their names on the back of the shield, not the handle.

Hit Zones

No Go Area - Head, Neck, Groin/Inner Thigh.

Avoid Area - Lower Arms (elbows to hands inclusively), Lower Legs (knees to feet inclusively).

Wound Area - Upper Outside Legs and Upper Arms.

Kill Area - Torso and Backside.

All hits must be pulled when making contact with body. Any blow landing on the head or requiring medical treatment MUST be reported to a clansman where all the details will be recorded.